- 26 Nov, 2008 24 commits
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Huw Davies authored
comdlg32: GetPrinterW and GetPrinterDriverW return the size in bytes so don't multiply by sizeof(WCHAR).
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Huw Davies authored
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Huw Davies authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 25 Nov, 2008 16 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Stefan Dösinger authored
This avoids the double search for a pixel shader. The pixel shader compilation parameter structure is recorded in the GLSL program hashmap, together with the WineD3D pixel shader.
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Stefan Dösinger authored
The dx7 sdk demos need this.
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Stefan Dösinger authored
Some stateblock parameters have to be compiled into the GL pixel shader code, like lines for pixelformat fixups. This leads to problems when applications switch those settings, requiring a recompilation of the shader. This patch enables wined3d to have multiple GL shaders for a D3D shader(pixel shaders only so far) to handle this more efficiently.
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