- 12 Oct, 2009 40 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Dmitry Timoshkov authored
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Paul Vriens authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This mostly just makes the naming more conistent with what we use in other D3D code, but also passes the device to the init() and cleanup() callbacks to allow device resources to be created there. Future tests require this.
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Henri Verbeet authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Dmitry Timoshkov authored
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Jeffrey Morlan authored
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Jacek Caban authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Paul Vriens authored
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Andrey Turkin authored
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Andrey Turkin authored
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Michael Stefaniuc authored
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Paul Vriens authored
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