- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 06 Jun, 2005 1 commit
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Christian Costa authored
Renamed all remaining files.
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- 14 Feb, 2005 1 commit
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Christian Costa authored
objects.
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- 09 Jan, 2005 1 commit
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Eric Pouech authored
break, not needed vars...)
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- 09 Dec, 2004 1 commit
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Alexandre Julliard authored
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- 19 Nov, 2004 1 commit
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Christian Costa authored
Handle null surface pointer when creating surface.
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- 08 Sep, 2004 1 commit
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Hans Leidekker authored
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- 30 Jul, 2004 1 commit
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Christian Costa authored
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- 27 Mar, 2004 1 commit
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James Perry authored
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- 27 Jan, 2004 1 commit
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Francois Gouget authored
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- 17 Nov, 2003 1 commit
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Lionel Ulmer authored
active.
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- 11 Nov, 2003 1 commit
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Lionel Ulmer authored
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 05 Aug, 2003 1 commit
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Lionel Ulmer authored
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- 11 Jul, 2003 1 commit
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Lionel Ulmer authored
- fix 565 colour-keying conversion - properly handles Pitch in colour conversion - easier and less buggy UNPACK_WIDTH support
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- 08 Jul, 2003 1 commit
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Lionel Ulmer authored
- some TRACEing fixes - optimize BltFast locking rectangles
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- 23 Jun, 2003 1 commit
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Lionel Ulmer authored
- faster Blt to the framebuffer using texture engine
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- 16 Jun, 2003 2 commits
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Lionel Ulmer authored
- GetDC does not lock in ReadOnly mode as it leads to problems with some D3D optimizations - added a fast Back => Front / Front => Back Blt fast path
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Lionel Ulmer authored
- some more preparations for GL-accelerated Blts - added debug code to compute FPS (nice when adding optimizations)
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- 04 Jun, 2003 9 commits
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Lionel Ulmer authored
- optimize FB Locks / Unlocks when RECTs are used
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Lionel Ulmer authored
- fix bug in texture upload (I wonder how I missed this :-/ ) - improve the D3D1/2 texture mapping modes
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Lionel Ulmer authored
- 24 bpp handling for lock / unlock code - some better checks for AlphaPixel value - better TRACEing to better catch threading problems
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Lionel Ulmer authored
- fix one case of reference counting on textures - fix stupid bug in texture upload code - yet another texture enumeration reordering
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Lionel Ulmer authored
- use the common code for the FB Unlock code
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Lionel Ulmer authored
- some interface changes for future reuse for Blt / Lock code - fixed some Pitch problems in texture uploads (mostly for 'small' mip-mapping levels)
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Lionel Ulmer authored
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Lionel Ulmer authored
- cleaned-up the GL / device critical section handling
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Yorick Hardy authored
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- 20 May, 2003 2 commits
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Lionel Ulmer authored
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Lionel Ulmer authored
- support Texture matrices - various misc. clean-ups
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- 17 May, 2003 1 commit
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Lionel Ulmer authored
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- 12 May, 2003 1 commit
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Lionel Ulmer authored
- added handling for some new texturing ops - prepare for addition of multi-texturing - another way to fix the device enumeration for the reference device - fix compilation with some glext.h files - fix a bug in one texture conversion function - added new texture format (but still texturing problems in 3DMark2000)
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- 12 Feb, 2003 1 commit
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Lionel Ulmer authored
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- 23 Jan, 2003 1 commit
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Christian Costa authored
Fix fog color initialization.
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- 07 Jan, 2003 2 commits
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Lionel Ulmer authored
stucture and use only the state_block code - factorize some code between interface revisions - fix some smalls bugs
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Christoph Frick authored
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- 05 Jan, 2003 1 commit
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Lionel Ulmer authored
- factorize some code between D3D1/2/3 and D3D7 - fix reference counting for palettes
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- 03 Jan, 2003 3 commits
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Lionel Ulmer authored
- minimize at the maximum texture uploads
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Lionel Ulmer authored
- fix yet again texture enumeration to please all games :-/
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Christian Costa authored
Initialize the device with the right D3D default values. Implements GetRenderState, GetTextureStageState and GetLightState.
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