1. 10 Nov, 2005 1 commit
  2. 06 Jun, 2005 1 commit
  3. 14 Feb, 2005 1 commit
  4. 09 Jan, 2005 1 commit
  5. 09 Dec, 2004 1 commit
  6. 19 Nov, 2004 1 commit
  7. 08 Sep, 2004 1 commit
  8. 30 Jul, 2004 1 commit
  9. 27 Mar, 2004 1 commit
  10. 27 Jan, 2004 1 commit
  11. 17 Nov, 2003 1 commit
  12. 11 Nov, 2003 1 commit
  13. 05 Sep, 2003 1 commit
  14. 05 Aug, 2003 1 commit
  15. 11 Jul, 2003 1 commit
  16. 08 Jul, 2003 1 commit
  17. 23 Jun, 2003 1 commit
  18. 16 Jun, 2003 2 commits
    • Lionel Ulmer's avatar
      - fix some regressions · c203d68e
      Lionel Ulmer authored
      - GetDC does not lock in ReadOnly mode as it leads to problems with
        some D3D optimizations
      - added a fast Back => Front / Front => Back Blt fast path
      c203d68e
    • Lionel Ulmer's avatar
      - GL state change optimizations · 815118a0
      Lionel Ulmer authored
      - some more preparations for GL-accelerated Blts
      - added debug code to compute FPS (nice when adding optimizations)
      815118a0
  19. 04 Jun, 2003 9 commits
  20. 20 May, 2003 2 commits
  21. 17 May, 2003 1 commit
  22. 12 May, 2003 1 commit
    • Lionel Ulmer's avatar
      - separate geometry tracing in a new debug channel (ddraw_geom) · a872c781
      Lionel Ulmer authored
      - added handling for some new texturing ops
      - prepare for addition of multi-texturing
      - another way to fix the device enumeration for the reference device
      - fix compilation with some glext.h files
      - fix a bug in one texture conversion function
      - added new texture format (but still texturing problems in 3DMark2000)
      a872c781
  23. 12 Feb, 2003 1 commit
  24. 23 Jan, 2003 1 commit
  25. 07 Jan, 2003 2 commits
  26. 05 Jan, 2003 1 commit
  27. 03 Jan, 2003 3 commits