- 22 Apr, 2015 14 commits
-
-
Jacek Caban authored
-
Nikolay Sivov authored
-
Michael Stefaniuc authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Stefan Dösinger authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Stefan Leichter authored
-
Stefan Leichter authored
-
Thomas Faber authored
-
- 21 Apr, 2015 19 commits
-
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Henri Verbeet authored
-
Henri Verbeet authored
Leaving the last two elements uninitialized is mostly harmless since the shader doesn't actually use them, but the driver might try to do some kind of analysis on them.
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
Reported by Marcus Meissner.
-
Hans Leidekker authored
-
Michael Stefaniuc authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Nikolay Sivov authored
-
- 20 Apr, 2015 7 commits
-
-
Jacek Caban authored
-
Nikolay Sivov authored
-
Dmitry Timoshkov authored
-
Huw Davies authored
Commit 4cf70b14 was causing the tests to crash. The reason is due to a Wine bug in NdrPointerUnmarshall(). Windows returns the same pointer (which is later released in a call to NdrPointerFree()), while Wine makes a copy which Valgrind correctly spots is leaked.
-
Huw Davies authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-