- 08 Dec, 2023 11 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
Explicitly enable the few programs that need it.
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Brendan McGrath authored
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Brendan McGrath authored
Whilst uniscribe won't break on the space here (see LB13 of the Unicode line breaking algorith), DrawText does
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Zebediah Figura authored
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Matteo Bruni authored
Make sure we poll queries before we go to sleep, to e.g. avoid hangs in Rocket League. With significant contributions by Zebediah Figura.
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Zebediah Figura authored
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Aurimas Fišeras authored
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- 07 Dec, 2023 29 commits
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Alfred Agrell authored
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Alfred Agrell authored
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Alfred Agrell authored
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Ziqing Hui authored
For h264 byte-stream format, we should set "streamheader". "codec_data" is for avc. We also set timestamp of the buffer to 0 because mp4mux will be error if the PTS is none.
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Zebediah Figura authored
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Zebediah Figura authored
Rewrite needs this.
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Zebediah Figura authored
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Zebediah Figura authored
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Billy Laws authored
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Georg Lehmann authored
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Yuxuan Shui authored
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Piotr Caban authored
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Robert Wilhelm authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55052
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Brendan Shanks authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
Image rotation is done in PSDRV_WriteImageDict. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55210
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Alexandros Frantzis authored
Pointer confinement may only be enabled by the compositor if the pointer enters the confine region. If the region is small (as in many mouselook cases) it's very likely that this will never happen and the pointer will remained unconfined. To allow mouselook to work more reliably, prefer to lock the pointer if a window is confined and the cursor is not visible.
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Alexandros Frantzis authored
When the cursor is hidden and a pointer constraint is active, transition to relative mouse motion to enable mouselook in 3D games.
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Alexandros Frantzis authored
Use the zwp_pointer_constraints_v1 protocol to implement cursor clipping. Note that Wayland only allows us to constrain the cursor within the extents of a particular target surface.
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Alexandros Frantzis authored
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Alexandros Frantzis authored
Borrow the concept of "managed" windows from WineX11 and use it to decide whether a window should become the foreground window when receiving the Wayland keyboard focus.
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Daniel Lehman authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53531
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Alex Henrie authored
Although 16-bit function names are not case sensitive, it's best to match the 32-bit version.
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Alex Henrie authored
Spotted by Vijay Kiran Kamuju.
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Fabian Maurer authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55859
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Akihiro Sagawa authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55968
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Zebediah Figura authored
gcc currently assumes the stack alignment for i686-w64-mingw32 is 16, which is essentially wrong. It works around this in most cases by applying -mstackrealign when SSE is in use. However, this doesn't address the case of manually aligned types (i.e. DECLSPEC_ALIGN), and it also for some reason doesn't seem to apply when -mavx512f is in use, which seems to be an independent gcc bug. The correct solution on the gcc end is not to assume that the stack is 4-byte aligned. -mpreferred-stack-boundary=2 achieves exactly this, and there is motion upstream to address this by effectively making this setting the default. Since this will take time to propagate downstream, though, it seems prudent to address this bug locally by essentially applying the same fix downstream. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55007 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55899
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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