- 22 May, 2012 1 commit
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Józef Kucia authored
d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
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- 16 Oct, 2009 1 commit
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Henri Verbeet authored
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- 31 Aug, 2009 1 commit
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Stefan Dösinger authored
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures cannot be created, SYSTEMMEM ones cannot be used for texturing on Windows.
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- 20 Aug, 2009 1 commit
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Jörg Höhle authored
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- 06 Jan, 2009 1 commit
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Henri Verbeet authored
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- 29 Dec, 2008 1 commit
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Henri Verbeet authored
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- 04 Dec, 2008 1 commit
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Huw Davies authored
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- 04 Nov, 2008 1 commit
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Stefan Dösinger authored
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- 02 Sep, 2008 1 commit
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Stefan Dösinger authored
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- 02 Jul, 2008 1 commit
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Stefan Dösinger authored
The test used D3DPOOL_MANAGED which is mutually exclusive with RENDERTARGET usage, thus the call failed.
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- 06 Jun, 2008 1 commit
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Dmitry Timoshkov authored
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- 01 Apr, 2008 1 commit
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Stefan Dösinger authored
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- 29 Feb, 2008 1 commit
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Jason Green authored
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- 07 Nov, 2007 1 commit
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Stefan Dösinger authored
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- 09 Oct, 2007 1 commit
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Ulrich Czekalla authored
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- 12 Sep, 2007 1 commit
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Stefan Dösinger authored
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- 06 Aug, 2007 1 commit
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Stefan Dösinger authored
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- 02 Apr, 2007 1 commit
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Felix Nawothnig authored
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- 12 Jan, 2007 1 commit
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Francois Gouget authored
But report a failed test if a mandatory function is missing from it. Also warn if the hardware capabilities force us to skip some tests.
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- 02 Jan, 2007 1 commit
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Louis Lenders authored
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- 09 Oct, 2006 1 commit
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Ivan Gyurdiev authored
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- 09 Jun, 2006 1 commit
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H. Verbeet authored
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