- 29 Oct, 2012 40 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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Frédéric Delanoy authored
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Maarten Lankhorst authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Hwang YunSong authored
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Hwang YunSong authored
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Lauri Kenttä authored
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Aurimas Fišeras authored
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Julian Rüger authored
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Marcus Meissner authored
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Sam Edwards authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Henri Verbeet authored
In particular, device->shader_backend and device->shader_priv aren't initialized yet when the fragment pipe is initialized.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Francois Gouget authored
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Francois Gouget authored
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