- 12 Sep, 2013 4 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
The wined3d front buffer is not a render target.
-
Henri Verbeet authored
Note that it still isn't necessarily safe to render in this case, because there are places where we assume the first render target is always non-NULL in order to determine e.g. framebuffer dimensions. It's now the responsibility of the caller to ensure that doesn't happen.
-
Henri Verbeet authored
-
- 11 Sep, 2013 24 commits
-
-
Dmitry Timoshkov authored
-
Austin English authored
-
Nikolay Sivov authored
-
Dmitry Timoshkov authored
-
Bruno Jesus authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Aric Stewart authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Thomas Faber authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
-
Henri Verbeet authored
The surface needs to be part of a swapchain to be flipped, but that doesn't have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check here, because ddraw_surface7_Flip() already has the correct check.
-
- 10 Sep, 2013 12 commits
-
-
Alistair Leslie-Hughes authored
-
Nikolay Sivov authored
-
Andrew Eikum authored
-
Huw Davies authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
r500 does not support anything but AMD's extension depth texture formats on Windows 7. Plain surfaces work OK with the builtin formats.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Jactry Zeng authored
-
Bruno Jesus authored
-
Dmitry Timoshkov authored
-