- 12 Jan, 2009 40 commits
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Andrey Turkin authored
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Andrey Turkin authored
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Andrey Turkin authored
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Christian Costa authored
mciavi: In MCI, RECT structure is used differently: rc.right = width & rc.bottom = height so do the conversion when needed.
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Chris Wulff authored
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Chris Wulff authored
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Ge van Geldorp authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Stefan Leichter authored
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Christian Costa authored
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Rico Schüller authored
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Jacek Caban authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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David Adam authored
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Rob Shearman authored
The memory is uninitialised and so further unmarshalling shouldn't try to reuse any memory. fMustAlloc is always set to TRUE when allocating memory so that it is clear that the unmarshalling is safe and to avoid future problems with change or the code being copied.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
Avoids a warning of a memory leak in Valgrind.
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Rob Shearman authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
There is no need to cast the pointers passed to the penultimate argument of the CryptDecodeObjectEx and CryptEncodeObjectEx functions as those expect void pointers.
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Anders Jonsson authored
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Stefan Dösinger authored
This prevents fallout from the GL_EXT_fog_coord emulation. glEnable and glDisable calls other than those that change GL_FOG are not hooked. The glEnableWINE and glDisableWINE functions can be used to add other hooks too if ever needed.
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Stefan Dösinger authored
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Stefan Dösinger authored
The fog doesn't depend on pixel shaders any longer(but still vice versa), so we don't need this state any more.
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