- 18 May, 2009 28 commits
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wgl: Make sure WGL_SUPPORT_GDI_ARB is only seen on formats on which we set it during startup (in get_formats).
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Roderick Colenbrander authored
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Detlef Riekenberg authored
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Jacek Caban authored
urlmon: Added BINDSTATUS_LOADINGMIMEHANDLER and BINDSTATUS_LOADINGMIMEHANDLER support to Binding object.
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Jacek Caban authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Aurimas Fišeras authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
winetest: Rename xmalloc() & co to heap_xxx() to not imply they are based on malloc(), and add heap_free().
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Francois Gouget authored
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Francois Gouget authored
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Damjan Jovanovic authored
oleaut32: Add a failing VarFormat test showing that wine wrongly truncates decimals with large negative exponents instead of rounding.
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Michael Stefaniuc authored
Fixes a memory leak on an error path. Found by Smatch.
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Michael Stefaniuc authored
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Vincent Povirk authored
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Gerald Pfeifer authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 15 May, 2009 12 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Alexandre Julliard authored
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Robert Key authored
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Roderick Colenbrander authored
Windows drivers do this as well and some apps rely on this (it might fix Sketchup but I can't reproduce the issues on this system).
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wgl: Duplicate some single buffered pixel formats for bitmap rendering and restrict bitmap rendering to these formats. The use of direct / indirect rendering is now tied to the bitmapFormat flag of a pixel format. Indirect is fine for bitmap rendering since on windows it is only supported using the software gdi renderer and indirect rendering can also indicate software rendering.
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Stefan Dösinger authored
This was needed unconditionally in the past to apply fog, but since we're using the ARBfp fog defines it is only needed if an sRGB correction is done at the end of the shader.
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Eric Pouech authored
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Eric Pouech authored
msvfw32: Clearly separate the 16-bit code out of the rest by wrapping 16-bit message functions in thunks.
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Francois Gouget authored
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