- 28 Nov, 2011 1 commit
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Henri Verbeet authored
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- 25 Nov, 2011 3 commits
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Marcus Meissner authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 24 Nov, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Nov, 2011 1 commit
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Henri Verbeet authored
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- 22 Nov, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Nov, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 18 Nov, 2011 1 commit
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Henri Verbeet authored
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- 17 Nov, 2011 1 commit
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Henri Verbeet authored
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- 16 Nov, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 15 Nov, 2011 1 commit
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Matteo Bruni authored
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- 07 Nov, 2011 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 03 Nov, 2011 1 commit
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Stefan Dösinger authored
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- 26 Oct, 2011 3 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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- 24 Oct, 2011 1 commit
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Henri Verbeet authored
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- 21 Oct, 2011 1 commit
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Henri Verbeet authored
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- 20 Oct, 2011 1 commit
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Henri Verbeet authored
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- 19 Oct, 2011 1 commit
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Henri Verbeet authored
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- 18 Oct, 2011 1 commit
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Austin English authored
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- 11 Oct, 2011 1 commit
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Stefan Dösinger authored
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- 10 Oct, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target(). This is similar to how wined3d_device_get_depth_stencil() works.
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- 26 Sep, 2011 4 commits
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André Hentschel authored
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Stefan Dösinger authored
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Matteo Bruni authored
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Matteo Bruni authored
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- 16 Sep, 2011 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 15 Sep, 2011 1 commit
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Stefan Dösinger authored
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- 12 Sep, 2011 1 commit
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Stefan Dösinger authored
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- 29 Aug, 2011 1 commit
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Matteo Bruni authored
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