- 30 May, 2013 15 commits
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Fabian Müntefering authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Austin English authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This is mostly for consistency with wined3d_ffp_vs_fog_mode.
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Henri Verbeet authored
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Henri Verbeet authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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- 29 May, 2013 25 commits
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Andrew Eikum authored
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Ken Thomases authored
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Ken Thomases authored
Added a registry setting to control the behavior: WindowsFloatWhenInactive with possible values "none", "all, and "nonfullscreen" which is the default.
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Sergey Guralnik authored
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Aric Stewart authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
As opposed to any time a light parameter changed.
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Henri Verbeet authored
wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader().
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Henri Verbeet authored
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