- 16 Sep, 2010 4 commits
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Henri Verbeet authored
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Kovács András authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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- 15 Sep, 2010 29 commits
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Vincent Povirk authored
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Luca Bennati authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Vladimir Panteleev authored
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André Hentschel authored
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Mikko Rasa authored
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Mikko Rasa authored
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Mikko Rasa authored
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Mikko Rasa authored
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Mikko Rasa authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Andrew Nguyen authored
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Alexandre Julliard authored
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Alexander Morozov authored
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Rudolf Mayerhofer authored
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Mariusz Pluciński authored
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Mariusz Pluciński authored
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Mariusz Pluciński authored
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Paul Vriens authored
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Hwang YunSong authored
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Luca Bennati authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
We'd like to not pass an entire stateblock to things like state handlers and the shader backend, because those then use the stateblock to get to the device and through there to all the rest of wined3d. This would also be required for serialization of wined3d draw and state change commands into a single GL context. Resource updates would be explicitly excluded from serialization.
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Henri Verbeet authored
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- 14 Sep, 2010 7 commits
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Alexandre Julliard authored
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Joris Huizer authored
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André Hentschel authored
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André Hentschel authored
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Matej Spindler authored
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Oldřich Jedlička authored
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Luca Bennati authored
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