- 06 May, 2015 9 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Also rename no_flush() to no_fd_flush() for consistency.
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- 05 May, 2015 27 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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André Hentschel authored
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André Hentschel authored
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Andrew Eikum authored
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Sebastian Lackner authored
Based on a patch by Bruno Jesus.
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Matteo Bruni authored
Spotted by Patrick Rudolph.
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
The application can override each material parameter with one of the two FFP vertex color attributes. The 'ambient' struct field in the GLSL shader can thus happen to be unused and the GL driver may optimize it away.
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Matteo Bruni authored
Emission is the OpenGL name, emissive the D3D one. Prefer the latter.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
mshtml: Split getAttribute into helper function and use it in IHTMLDOMAttribute::get_nodeValue implementation.
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- 04 May, 2015 4 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Thomas Faller authored
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Nikolay Sivov authored
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