- 29 Sep, 2009 7 commits
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Andrew Eikum authored
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Aurimas Fišeras authored
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Allan Tong authored
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Allan Tong authored
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
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- 28 Sep, 2009 33 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Dösinger authored
The Mac Nvidia driver doesn't implement the result.clip part of GL_NV_vertex_program2_option correctly. It complains about a syntax error if "result.clip[0]" is used. "result.clip" compiles correctly, but supports only one clipplane, and running the shader results in severe rendering bugs.
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Stefan Dösinger authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Jacek Caban authored
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Alexandre Julliard authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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André Hentschel authored
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Dylan Smith authored
The table is initialized on process attach, and should be freed on process detach (which is where SECUR32_deinitSchannelSP gets called).
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Dylan Smith authored
Two identical calls are made with the same parameters, and there are no documented side effects of this function, so I removed one of them.
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Damjan Jovanovic authored
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Dylan Smith authored
Using the ITextHost interface allows this notification to be received for windowless richedit controls. Windowed richedit conrols have an ITextHost implementation that will fill in hwndFrom and idFrom, but these should probably be initialized to 0 for windowless richedit controls.
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Marcus Meissner authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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