- 26 Oct, 2009 40 commits
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Louis Lenders authored
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Jörg Höhle authored
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Jörg Höhle authored
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Jörg Höhle authored
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Jörg Höhle authored
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Jörg Höhle authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Geforce 8 and Geforce 9 cards support 256 env and 1024 native constants. 1024 is the hardware limit we want to use if we overwrite the GLSL reported value with the ARB value on Mac OS (because Mac OS reports more constants than supported by HW on some cards).
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Stefan Dösinger authored
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Stefan Dösinger authored
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André Hentschel authored
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André Hentschel authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Henri Verbeet authored
Some version of Mesa will claim the window system provided framebuffer is incomplete when using indirect rendering, although the framebuffer objects spec says this can never happen. Printing an ERR instead of crashing should make it clearer that this isn't a wined3d problem.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Vladimir Pankratov authored
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Hans Leidekker authored
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Hans Leidekker authored
Found by valgrind.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Jerome Leclanche authored
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Jacek Caban authored
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Kirill K. Smirnov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Jeremy White authored
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Jeremy White authored
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Vincent Povirk authored
We use it to do a linear search of a binary tree, which is overkill. Replace it with a simple binary search.
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