- 01 Mar, 2010 38 commits
-
-
Alexandre Julliard authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
GetObject() is supposed to return the absolute height, and there's no other way to retrieve this information after the bitmap is created.
-
Christian Costa authored
d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets).
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Christian Costa authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Jeff Latimer authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Nikolay Sivov authored
-
Michael Stefaniuc authored
-
Andrew Eikum authored
-
André Hentschel authored
-
Gerald Pfeifer authored
-
Gerald Pfeifer authored
-
Andrey Turkin authored
-
Austin English authored
-
David Hedberg authored
If GTL_PRECISE is passed without specifying either GTL_NUMCHARS or GTL_NUMBYTES, behave as if GTL_NUMBYTES was passed.
-
Dylan Smith authored
-
Dylan Smith authored
The border widths documented by msdn are in points which are 72 dpi, which is not equivalent to pixels (normally 96 dpi). I pre-converted all the border widths to 96 dpi resolution since this avoids needed to store fractions, and often avoids the need for convertion to the displays resolution.
-
- 26 Feb, 2010 2 commits
-
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-