- 07 Feb, 2008 15 commits
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Eric Pouech authored
dbghelp: Disable the S_PUB_FUNC_XXX msc symbols until we know what they do (the first guess is wrong anyway).
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Eric Pouech authored
dbghelp: When sending back information about a global symbol, only demangle the class & field/method name.
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Eric Pouech authored
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Eric Pouech authored
dbghelp: Extended the internal enumeration information so that we know the underlying integral type.
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Eric Pouech authored
As we don't support C++ for now, we just return FALSE for all cases.
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Andrew Riedi authored
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Andrew Talbot authored
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- 06 Feb, 2008 25 commits
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Rob Shearman authored
comctl32: Don't get the background colour in ANIMATE_PaintFrame as this can be called inside a critical section. This could therefore create a deadlock if the processing for WM_CTLCOLORSTATIC ends up sending certain messages to the animate control. So move the retrieval of the background colour into the callers of ANIMATE_PaintFrame but outside of any critical section.
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Jacek Caban authored
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Jacek Caban authored
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Alexandre Julliard authored
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Alexandre Julliard authored
winex11: Use the gdi display when initializing the keyboard to avoid creating a second display connection.
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Alexandre Julliard authored
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Paul Vriens authored
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Reece H. Dunn authored
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Reece H. Dunn authored
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Reece H. Dunn authored
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Jens Nestler authored
kernel32: Don't fail unconditionally in MoveFile for directories with flag MOVEFILE_REPLACE_EXISTING.
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Kirill K. Smirnov authored
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Kirill K. Smirnov authored
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Andrew Riedi authored
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Paul Chitescu authored
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Francois Gouget authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
While 6.14 is a sane default, we might want to override it on a per-driver basis, if we have really old Windows drivers on some cards.
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Stefan Dösinger authored
In theory the opengl library should release the gl resources when we destroy the context, and the stateblock reset will recreate the dummy textures, but I think it is cleaner to do this explicitly.
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Stefan Dösinger authored
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Andrew Talbot authored
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Roderick Colenbrander authored
wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert.
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Roderick Colenbrander authored
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