- 05 Dec, 2023 36 commits
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Vijay Kiran Kamuju authored
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Vijay Kiran Kamuju authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34537
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Vijay Kiran Kamuju authored
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Eric Pouech authored
Note: GUI apps using std I/O (this is not common) will no longer print on unix console. If such a behavior is needed, for an app started from Unix shell, one can either redirect output to a file, or pipe output: ./wine app | cat Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
GetStartupInfoW() doesn't set all the fields. So in CreateProcess() tests, always use a marker for STARTUP_INFO initialization; make use of that marker to properly identify the std handles gotten from GetStartupInfo. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Piotr Caban authored
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Piotr Caban authored
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Fabian Maurer authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55075
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Aurimas Fišeras authored
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Rémi Bernon authored
Fixes: 62a97934
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Zebediah Figura authored
This was fixed by ef290846. I misremembered when writing that commit's message; we don't actually invalidate STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in fact already broken.
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Zebediah Figura authored
This was fixed by ef290846. I misremembered when writing that commit's message; we don't actually invalidate STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in fact already broken.
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Henri Verbeet authored
dxgi: Avoid redundantly setting the present info wait semaphore fields in d3d12_swapchain_queue_present().
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Henri Verbeet authored
dxgi/tests: Release the swapchain after waiting for the window thread to finish in test_resize_target_wndproc(). In order to prevent resize_target_wndproc() from potentially accessing the swapchain after it has been destroyed.
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Daniel Lehman authored
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Anton Baskanov authored
Based on the code from quartz_parser and wg_parser.
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Anton Baskanov authored
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Anton Baskanov authored
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Anton Baskanov authored
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Alex Henrie authored
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Alex Henrie authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 04 Dec, 2023 4 commits
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Vijay Kiran Kamuju authored
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Vijay Kiran Kamuju authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55978
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Jon Doron authored
Starcraft Remastered is looking up for the GPU physical memory size to check for minimum requirements to enable RealTime Lighting. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46624Signed-off-by: Jon Doron <arilou@gmail.com>
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Haoyang Chen authored
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