- 25 Sep, 2008 34 commits
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Muneyuki Noguchi authored
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Louis Lenders authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This prevents the target from changing during the first PreLoad() call on a surface, which would be inconvenient when attaching a surface to a FBO for example.
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Henri Verbeet authored
This creates a function for setting the texture name and one for setting the texture target. The idea is that the texture target should get set right after the surface is created, and won't change, while generating a texture name can wait.
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Alexandre Julliard authored
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Damjan Jovanovic authored
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Hans Leidekker authored
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Michael Stefaniuc authored
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Louis Lenders authored
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Andrew Talbot authored
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Andrew Talbot authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Christian Costa authored
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- 24 Sep, 2008 6 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Francois Gouget authored
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Francois Gouget authored
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James Hawkins authored
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