- 26 Aug, 2008 25 commits
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Roy Shea authored
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Roy Shea authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Luis C. Busquets Pérez authored
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Luis C. Busquets Pérez authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
We have to use the texture limit of the fragment pipeline in use here, not the fixed function GL texture limit.
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Stefan Dösinger authored
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Stefan Dösinger authored
Also adds a simple test for this. In the fixed function and nvrc/nvts code this already works properly.
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Stefan Dösinger authored
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Stefan Dösinger authored
There is room for 8 texture coordinates, not just 4.
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Stefan Dösinger authored
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Damjan Jovanovic authored
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Andrew Talbot authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Jacek Caban authored
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- 25 Aug, 2008 15 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Christian Costa authored
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Damjan Jovanovic authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Roy Shea authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Since some of those function pointers are direct GL functions the function prototype needs the WINE_GLAPI calling convention. This makes prevents drawStridedSlow from crashing with USE_WIN32_OPENGL.
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Stefan Dösinger authored
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