- 30 Nov, 2023 29 commits
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Rémi Bernon authored
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Rémi Bernon authored
It's not set anywhere.
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Rémi Bernon authored
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Rémi Bernon authored
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Piotr Caban authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This requires moving the stack switch to Wow64PrepareForException. Based on a patch by Paul Gofman.
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Piotr Caban authored
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Piotr Caban authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55927
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Piotr Caban authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55950
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Aida Jonikienė authored
This should help understand some virgl/ChromeOS-specific WineD3D behavior better.
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Zebediah Figura authored
Based on a patch by Michael Müller.
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Zebediah Figura authored
This should more closely match the algorithm used by native, discovered through extensive manual testing. This does not include any automated tests, both because I could not get winmm to recognize a second plugged joystick, and (as I eventually discovered while testing) the number of tests that would be necessary to conclusively prove this algorithm turned out to be impractical.
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Rémi Bernon authored
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Alex Henrie authored
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Alex Henrie authored
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- 29 Nov, 2023 11 commits
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Alex Henrie authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Gofman authored
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Brendan McGrath authored
Ensures the Direct 2D lock is held before attempting to access Direct 2D exclusive resources. This fixes periodic crashes in PowerPoint 365
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Brendan McGrath authored
Tests that Direct2D can access D2D exclusive resources whilst the Direct 2D lock is held if the factory type is single threaded
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