- 07 Dec, 2007 15 commits
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Rob Shearman authored
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Rob Shearman authored
oleaut32: Don't call SafeArrayAllocData in LPSAFEARRAY_UserUnmarshal if we called SafeArrayCreateEx instead of SafeArrayAllocDescriptor. Otherwise, we'll leak memory.
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Rob Shearman authored
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Aric Stewart authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The GL_ARB_vertex_program extension does not define a standard value for output texture coordinates. This makes problems when using vertex shaders with fixed function fragment processing because fffp divides the texture coords by its .w component. This means that gl shaders have to write to the .w component of texture coords. Direct3D shaders however do not.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
ddraw: Rename DDRAW_dump_flags_() to DDRAW_dump_flags_nolf() to clarify its difference from DDRAW_dump_flags().
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Michael Stefaniuc authored
user32/tests: Pass HEAP_ZERO_MEMORY to HeapAlloc() instead of clearing the memory with a separate memset() call.
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Michael Stefaniuc authored
winecfg: Pass HEAP_ZERO_MEMORY to HeapAlloc() instead of clearing the memory with a separate memset() call.
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- 06 Dec, 2007 25 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Alexandre Julliard authored
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Luis C. Busquets Pérez authored
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Luis C. Busquets Pérez authored
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Luis C. Busquets Pérez authored
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Luis C. Busquets Pérez authored
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Alexander Nicolaysen Sørnes authored
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