- 08 Jul, 2008 32 commits
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Roy Shea authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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H. Verbeet authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The idea of this patchset is to split the monolithic state set into 3 parts, vertex processing, fragment processing and other states(depth, stencil, scissor, ...). The states will be provided in templates which can be (mostly) independently combined, and are merged into a single state table at device creation time. This way we retain the advantages of the single state table and having the advantage of separated pipeline implementations which can be combined without any manually written glue code.
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Stefan Dösinger authored
The atifs fragment processing implementation doesn't borrow a pixel shader implementation from anywhere. It was a hack during development, but never needed.
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Michael Karcher authored
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Dylan Smith authored
The cursor should only be shown when there is no selection, since this is how it is done in Windows. This patch avoids showing the cursor when there is a selection, and destroys the cursor when a selection is made.
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
Previously word drag and shift selection was not implemented. Line drag selection was working, but shift selection wasn't.
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Alexander Nicolaysen Sørnes authored
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- 07 Jul, 2008 8 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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