- 19 Aug, 2008 36 commits
-
-
Maarten Lankhorst authored
Behavioral test to show that wine winmm needs fixing.
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
Fixes wine build on lsb compliant systems and some warnings.
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
James Hawkins authored
-
Michael Karcher authored
-
Nikolay Sivov authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Rob Shearman authored
-
Rob Shearman authored
It's inefficient since the association will have to be replaced before the binding can be used to connect to a server.
-
Rob Shearman authored
bind->Assoc could be NULL if the binding hasn't been resolved.
-
Rob Shearman authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
DDraw can draw to the front buffer only, thus there's never a Present call which could pass this window. Due to that a drawing-independent method is needed.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Christian Costa authored
-
Jacek Caban authored
It's needed by DispatchEx implementation.
-
- 18 Aug, 2008 4 commits
-
-
Rob Shearman authored
-
Rob Shearman authored
-
Rob Shearman authored
RPC_FC_ERROR_STATUS_T has a value of 0x10 and therefore isn't a possible value of "flags_type & 0xf" in the switch statement.
-
Rob Shearman authored
header isn't a string and therefore using strncmp doesn't make sense.
-