- 14 Apr, 2000 1 commit
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Alexandre Julliard authored
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- 13 Apr, 2000 16 commits
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Eric Pouech authored
Centralized output handling (preparation for console usage). Fixed a few debug information reading options (stabs and sym). Started a framework to hold debugger's internal variables.
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
Fixed arguments passed when creating a unix process.
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Alexandre Julliard authored
Added a direct sigaltstack syscall to work-around the glibc bug.
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Alexandre Julliard authored
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Alexandre Julliard authored
the various stacks.
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Alexandre Julliard authored
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Stephane Lussier authored
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Marcus Meissner authored
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Andreas Mohr authored
ERROR_xxx instead of STATUS_xxx.
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Huw D M Davies authored
Fixes scaling of EMFs in playback. Will probably be right when World Transforms work properly...
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Huw D M Davies authored
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Andreas Mohr authored
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Huw D M Davies authored
Fix off by one lstrcpyn. Clean up and fix GetNextItem.
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- 11 Apr, 2000 10 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
by Ulrich Czekalla <ulrichc@corel.ca>)
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Alexandre Julliard authored
GetCurrentProcess() inline.
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Ulrich Czekalla authored
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Serge Ivanov authored
- GetDC call moved down to avoid possible resource leak. - Invariant code is moved out of loop.
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Ulrich Czekalla authored
the string (_ILGetFileDateTime does not).
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Noomen Hamza authored
copy/cut from PhotoPaint and paste to CorelDraw.
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- 10 Apr, 2000 1 commit
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Marcus Meissner authored
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- 09 Apr, 2000 12 commits
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Dimitrie O. Paun authored
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Eric Pouech authored
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Andreas Mohr authored
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Marcus Meissner authored
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Eric Pouech authored
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Eric Pouech authored
Added -p to locate destination directory.
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Richard Cohen authored
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Dave Pickles authored
SaveBoard(). Also fixed a typo in the position saving code.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Marcus Meissner authored
files/dirs for easier maintenance. Cleaned up structs and include files. Reindented the code. Started the same for Direct3D. Driver inclusion now done by using configure/Makefile/ELF constructor tricks.
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