- 26 Jun, 2009 30 commits
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Austin English authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Eric Pouech authored
dbghelp: Simplify the resort operation (module address table) by using binary insertion instead of resorting the whole array.
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Eric Pouech authored
dbghelp: when (re)building the per module symbol table (lookup by address), no longer iterate over the hash table. Directly add to the table when adding a new symbol.
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Eric Pouech authored
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Eric Pouech authored
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Aurimas Fišeras authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Louis Lenders authored
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Paul Vriens authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Aurimas Fišeras authored
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Paul Vriens authored
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Huw Davies authored
Based on a patch by Rob Shearman.
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Paul Chitescu authored
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- 25 Jun, 2009 10 commits
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Dmitry Timoshkov authored
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Hans Leidekker authored
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Paul Vriens authored
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Tobias Jakobi authored
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Tobias Jakobi authored
Previously every texture that was flagged for NP2 fixup used a vec2 uniform in the shader to store texture dimensions. Turns out that the GLSL compilers just maps vec2 to vec4, so essentially wasting 2 floats. The new code only uses vec4 uniforms but packs dimensions info of 2 textures into a single uniform.
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Tobias Jakobi authored
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Huw Davies authored
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Eric van Beurden authored
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Eric van Beurden authored
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Joel Holdsworth authored
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