- 18 Mar, 2015 33 commits
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Ken Thomases authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Matteo Bruni authored
wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate.
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Matteo Bruni authored
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Ken Thomases authored
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Ken Thomases authored
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Bruno Jesus authored
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Michael Stefaniuc authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Vincent Povirk authored
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Vincent Povirk authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Aric Stewart authored
This fixes a loader deadlock if the dsound object is being released during a dll unload.
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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- 17 Mar, 2015 7 commits
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Huw Davies authored
It's basically used as a boolean to terminate the writing process if it's set to zero.
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Aaryaman Vasishta authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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