- 05 Nov, 2008 22 commits
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Vincent Povirk authored
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Vincent Povirk authored
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Roderick Colenbrander authored
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Reece Dunn authored
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Reece Dunn authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Lei Zhang authored
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Lei Zhang authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Aric Stewart authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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- 04 Nov, 2008 18 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Aric Stewart authored
shell32: Do not automatically fail in SHGetFileInfo if the flag SHGFI_USEFILEATTRIBUTES is combined with SHGFI_ATTRIBUTES, SHGFI_EXETYPE, or SHGFI_PIDL.
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Aric Stewart authored
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Stefan Dösinger authored
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Stefan Dösinger authored
GL_ATI_envmap_bumpmap provides two things: Signed V8U8 pixel formats, and bump mapping. The extension is only supported on fglrx, and this driver also supports GL_ARB_fragment_program. Thus the bump mapping code is never used on any driver out there. Furthermore, if it is used, it tends to crash the driver The signed pixel format is used, as it can be used by pixel shaders or the ARBfp replacement. However, the format is broken in fglrx, and negative values are clamped to 0.0. This results in test failures. WineD3D has an alternative codepath using scale+bias to enable V8U8 using a standard signed RGB which works correctly on fglrx.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Paul Bryan Roberts authored
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