- 20 Nov, 2008 8 commits
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Aric Stewart authored
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Paul Vriens authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Alexandre Julliard authored
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- 19 Nov, 2008 21 commits
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Alexandre Julliard authored
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Florian Köberle authored
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Florian Köberle authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Make it more obvious the pshader path in shader_hw_map2gl() doesn't handle opcodes without parameters.
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Henri Verbeet authored
I don't see how this can ever have worked properly.
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Juan Lang authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Francois Gouget authored
Reduce the scope of xsltInit(). Remove an include that was needed only for xsltInit().
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Detlef Riekenberg authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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- 18 Nov, 2008 11 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Damjan Jovanovic authored
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Juan Lang authored
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Daniel Zimmermann authored
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Alexandre Julliard authored
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Paul Vriens authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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Ricardo Filipe authored
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