- 24 May, 2010 10 commits
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Aric Stewart authored
This also involves a restructuring of the handling of glyph lookups from GSUB since Ligature Substitution can result in many glyphs being replaced with 1 glyph, and future looksup may result in one glyph being replaces with many glyphs.
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Aric Stewart authored
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Aric Stewart authored
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Sven Baars authored
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Maarten Lankhorst authored
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Marcus Meissner authored
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Michael Stefaniuc authored
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Sven Baars authored
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Sven Baars authored
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Sven Baars authored
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- 23 May, 2010 4 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 22 May, 2010 1 commit
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Alexandre Julliard authored
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- 21 May, 2010 25 commits
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Alexandre Julliard authored
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Matej Špindler authored
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Matej Špindler authored
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Matej Špindler authored
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Marcus Meissner authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Austin English authored
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Aric Stewart authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
There is no reason we have to strictly follow D3D bytecode format in our intermediate representation.
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Matteo Bruni authored
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Austin English authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Damjan Jovanovic authored
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