- 23 Nov, 2010 7 commits
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Jacek Caban authored
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David Hedberg authored
Truncating a large stream to less than 0x1000 bytes would cause an unnecessarily expensive conversion.
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André Hentschel authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
They're just containers for their subresources.
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Henri Verbeet authored
This is the recommended way to read back render targets. It's also much faster on current wined3d, but that's mostly a side effect of imperfections in our resource location management.
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- 18 Nov, 2010 28 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Travis Athougies authored
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Andrew Bogott authored
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Andrew Bogott authored
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Vincas Miliūnas authored
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Vincas Miliūnas authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Jacek Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Andrew Eikum authored
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Andreas Pflug authored
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- 17 Nov, 2010 5 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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