- 22 Mar, 2008 7 commits
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Roderick Colenbrander authored
wined3d: When volume textures aren't around (GL_EXT_texture3D not supported) return WINED3DERR_NOTAVAILABLE.
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Roderick Colenbrander authored
wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel).
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Ken Thomases authored
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Dan Hipschman authored
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Reece Dunn authored
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Detlef Riekenberg authored
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Alexandre Julliard authored
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- 21 Mar, 2008 31 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Also replace numeric ids by appropriate constants.
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Herve Chanal authored
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Alexandre Julliard authored
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Herve Chanal authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Philip Nilsson authored
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Philip Nilsson authored
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James Hawkins authored
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Huw Davies authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Aric Stewart authored
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Aric Stewart authored
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Dan Hipschman authored
Structures containing enum fields without the v1_enum attribute must be treated as complex because of the range check and memory/wire size differences. This includes a test which didn't pass before and now passes on Wine and Windows.
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Dan Hipschman authored
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James Hawkins authored
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Andrew Talbot authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Kusanagi Kouichi authored
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Paul Vriens authored
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- 20 Mar, 2008 2 commits
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Michael Moss authored
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Alexandre Julliard authored
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