- 22 Mar, 2008 16 commits
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Jason Green authored
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Jason Green authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
All these checks are done during the capability checks which are performed under the resource type checks.
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Roderick Colenbrander authored
It is legal to pass Usage=0 to CheckDeviceFormat and in both this case and in the case a format isn't available UsageCaps would be 0 and a format would be reported available.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
We assume it has the same capabilities as VOLUMETEXTURE. MSDN is very vague on this topic. Intel/Nvidia/ATI drivers seem to offer nearly the same caps on both, so do that too.
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Roderick Colenbrander authored
wined3d: When volume textures aren't around (GL_EXT_texture3D not supported) return WINED3DERR_NOTAVAILABLE.
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Roderick Colenbrander authored
wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel).
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Ken Thomases authored
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Dan Hipschman authored
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Reece Dunn authored
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Detlef Riekenberg authored
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Alexandre Julliard authored
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- 21 Mar, 2008 24 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Also replace numeric ids by appropriate constants.
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Herve Chanal authored
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Alexandre Julliard authored
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Herve Chanal authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Philip Nilsson authored
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Philip Nilsson authored
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James Hawkins authored
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Huw Davies authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Aric Stewart authored
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Aric Stewart authored
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Dan Hipschman authored
Structures containing enum fields without the v1_enum attribute must be treated as complex because of the range check and memory/wire size differences. This includes a test which didn't pass before and now passes on Wine and Windows.
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Dan Hipschman authored
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James Hawkins authored
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