- 17 May, 2003 4 commits
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Lionel Ulmer authored
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Raphael Junqueira authored
- fix a crash in pixel shader parser (happened with unreal2) - currently desactive pixel shaders caps (with #define) while hw shaders code isn't merged - when we have a special debug channel for shader, use it ;) - fix again some stubs return value - more more readable traces now (principaly IDirect3D8 capacities check and surface locking code) using new debug functions - fix/cleaning the surface locking code - now we support D3DTOP_SUBSTRACT so declare it in caps - now support true 32bit (well X 24 bit can be used as 32 bit in caps code) - first try to get D3DTSS_TCI_CAMERASPACENORMAL and D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR look good - native support 32 bit support (now application can choose 16 or 32 bit support) if current resolution is 24 bit (as we can only launch games in windowed mode) - textures palettes support - fix reflexion placement code (the sdk sample begin to work) - fix a stupid crash when using traces in vshaderdeclaration - more more readable traces (init/caps) - more cubetextures fixes
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Lionel Ulmer authored
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Stefan Leichter authored
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- 16 May, 2003 11 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
the module cleanup code.
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Alexandre Julliard authored
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Stefan Leichter authored
Removed a workaround for the former problem.
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Mike Hearn authored
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Hans Leidekker authored
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Uwe Bonnes authored
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Jaekil Lee authored
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Jason Edmeades authored
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Alexandre Julliard authored
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Jason Edmeades authored
Silence the fixmes.
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- 15 May, 2003 21 commits
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Uwe Bonnes authored
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Uwe Bonnes authored
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Alexandre Julliard authored
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Jason Edmeades authored
call, using opengl coordinates, not directx coordinates.
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Alexandre Julliard authored
USER now. Moved USER module cleanups to the 16-bit signal proc.
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Stefan Leichter authored
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Marcus Meissner authored
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Philip Mason authored
if error returned from CreateFileW is ERROR_SHARING_VIOLATION.
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Jason Edmeades authored
properly. Also a few tabs->spaces to correct formatting.
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Steven Edwards authored
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Gerald Pfeifer authored
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Alexandre Julliard authored
Implement file control block (FCB) functions: INT21_OpenFileUsingFCB [0x0f], INT21_CloseFileUsingFCB [0x10], INT21_SequenialReadFromFCB [0x14], INT21_SequenialWriteToFCB [0x15], INT21_ReadRandomRecordFromFCB [0x21], INT21_WriteRandomRecordToFCB [0x22], INT21_RandomBlockReadFromFCB [0x27], INT21_RandomBlockWriteToFCB [0x28].
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Dan Kegel authored
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Alexandre Julliard authored
Removed no longer needed install dependencies.
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Mike McCormack authored
- allow NtFileFlushBuffers to wait - allow DisconnectNamedPipe to invalidate client cached fd - fix the pipe test now that one extra test passes
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Eric Pouech authored
RtlGetFullPathName_U and RtlSetCurrentDirectory_U (the last one partially as we can't test whether a path exists or not).
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Raphael Junqueira authored
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Raphael Junqueira authored
openGL headers.
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Jason Edmeades authored
didn't change the back buffer size information until after copying the presentation parameters, so when setting up the viewport the backbufferwidth/height was 0. Moved the copy until after it has been corrected.
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Stefan Leichter authored
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Rein Klazes authored
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- 14 May, 2003 4 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
Don't allow intXX instructions from 32-bit code (based on a patch by Jukka Heinonen).
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Alexandre Julliard authored
are no symbols (reported by Pierre d'Herbemont).
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Marcus Meissner authored
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