- 26 Jun, 2007 35 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Lei Zhang authored
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Lei Zhang authored
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Lei Zhang authored
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Francois Gouget authored
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James Hawkins authored
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James Hawkins authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
gdi32: Multi-character character constants aren't portable as their behaviour is compiler dependent according to the C standard. Found by sparse.
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H. Verbeet authored
wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture.
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H. Verbeet authored
wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState.
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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James Hawkins authored
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Rob Shearman authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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Alex Villacís Lasso authored
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- 25 Jun, 2007 5 commits
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Jeff Latimer authored
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Rob Shearman authored
rpcrt4: Dereference the pointer passed to the marshaling/unmarshaling/sizing routines in complex types for interface pointers.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
rpcrt4: Set PointerBufferMark to the buffer location immediately after the non-pointer data in complex struct and array marshaling and unmarshaling to keep to the DCE/RPC specification.
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