- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 09 Mar, 2002 1 commit
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Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
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- 14 Feb, 2001 1 commit
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Andreas Mohr authored
- fix GetAvailableVidMem ddraw iface copy&paste bug (doh !)
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- 25 Jan, 2001 1 commit
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Patrik Stridvall authored
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- 04 Jan, 2001 1 commit
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Alexandre Julliard authored
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> Major DirectDraw restructure/reimplementation, using an improved component object model hierarchy. The implementation currently supports: - DirectDraw over GDI/USER in a window (using DIBsections and asynchronous updates) - XVidMode - XF86DGA2 - All DirectDraw interfaces from versions 1 to 7 (at least in theory) - Hooks for Direct3D interfaces
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