1. 10 Mar, 2009 1 commit
  2. 20 Feb, 2009 1 commit
  3. 16 Jan, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Add an IWineD3DDeviceParent interface. · a966293f
      Henri Verbeet authored
      Other than being a bit nicer than passing function pointers all over the
      place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
      its surfaces are constructed in d3d10core, which makes it impractical for dxgi
      to pass the appropriate function pointers.
      a966293f
  4. 03 Nov, 2008 1 commit
  5. 02 Sep, 2008 1 commit
  6. 27 Mar, 2008 2 commits
  7. 25 Mar, 2008 1 commit
  8. 21 Jun, 2007 1 commit
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  10. 19 Mar, 2007 1 commit
  11. 16 Feb, 2007 1 commit
  12. 29 Dec, 2006 1 commit
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  14. 06 Dec, 2006 2 commits
  15. 04 Dec, 2006 1 commit
  16. 10 Oct, 2006 1 commit
  17. 28 Aug, 2006 1 commit
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  20. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  21. 23 May, 2006 1 commit
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  27. 28 Feb, 2006 1 commit
  28. 27 Feb, 2006 1 commit
  29. 21 Feb, 2006 1 commit
    • Roderick Colenbrander's avatar
      d3d8: Move the capability detection code over to WineD3D. · b24e69dc
      Roderick Colenbrander authored
      Let the few existing parts which need the capabiliteis use the WineD3D
      capability structure (gl_info). This info structure contains next to
      'flags' inidicating certain features also all GL/GLX functions
      pointers. Because D3D8 moves over to the wined3d gl_info structure all
      the gl prototypes in d3dcore_gl.h were unneeded and removed.
      b24e69dc
  30. 05 Feb, 2006 1 commit
  31. 30 Jan, 2006 1 commit
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  37. 30 Jun, 2005 1 commit