- 10 Mar, 2009 1 commit
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Henri Verbeet authored
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- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 16 Jan, 2009 1 commit
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Henri Verbeet authored
Other than being a bit nicer than passing function pointers all over the place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi, its surfaces are constructed in d3d10core, which makes it impractical for dxgi to pass the appropriate function pointers.
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- 03 Nov, 2008 1 commit
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Stefan Dösinger authored
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- 02 Sep, 2008 1 commit
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Stefan Dösinger authored
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- 27 Mar, 2008 2 commits
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Austin English authored
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Austin English authored
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- 25 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 21 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 06 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 19 Mar, 2007 1 commit
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Stefan Dösinger authored
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- 16 Feb, 2007 1 commit
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H. Verbeet authored
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- 29 Dec, 2006 1 commit
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Chris Robinson authored
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- 18 Dec, 2006 2 commits
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Markus Amsler authored
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Markus Amsler authored
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- 06 Dec, 2006 2 commits
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Markus Amsler authored
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Markus Amsler authored
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- 04 Dec, 2006 1 commit
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Markus Amsler authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 28 Aug, 2006 1 commit
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H. Verbeet authored
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- 07 Jul, 2006 1 commit
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Vitaliy Margolen authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 19 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 13 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 03 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 27 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 28 Feb, 2006 1 commit
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Francois Gouget authored
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- 27 Feb, 2006 1 commit
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Roderick Colenbrander authored
Oliver Stieber).
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- 21 Feb, 2006 1 commit
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Roderick Colenbrander authored
Let the few existing parts which need the capabiliteis use the WineD3D capability structure (gl_info). This info structure contains next to 'flags' inidicating certain features also all GL/GLX functions pointers. Because D3D8 moves over to the wined3d gl_info structure all the gl prototypes in d3dcore_gl.h were unneeded and removed.
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- 05 Feb, 2006 1 commit
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H. Verbeet authored
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- 30 Jan, 2006 1 commit
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Jan Zerebecki authored
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- 23 Jan, 2006 1 commit
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H. Verbeet authored
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 29 Aug, 2005 1 commit
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Oliver Stieber authored
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- 09 Aug, 2005 1 commit
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Mike McCormack authored
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- 28 Jul, 2005 1 commit
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Mike McCormack authored
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- 30 Jun, 2005 1 commit
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Francois Gouget authored
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