- 07 Jul, 2006 1 commit
-
-
Vitaliy Margolen authored
-
- 13 Jun, 2006 1 commit
-
-
Alexandre Julliard authored
-
- 10 Jun, 2006 1 commit
-
-
Alexandre Julliard authored
-
- 07 Jun, 2006 1 commit
-
-
H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
-
- 31 May, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 23 May, 2006 1 commit
-
-
Jonathan Ernst authored
-
- 22 May, 2006 1 commit
-
-
Vitaliy Margolen authored
-
- 19 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 18 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 13 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 12 Apr, 2006 1 commit
-
-
Vitaliy Margolen authored
-
- 04 Apr, 2006 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 03 Apr, 2006 4 commits
-
-
Stefan Dösinger authored
-
Vitaliy Margolen authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 28 Mar, 2006 3 commits
-
-
H. Verbeet authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 27 Mar, 2006 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 24 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added with an older patch.
-
- 20 Mar, 2006 3 commits
-
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
- 17 Mar, 2006 1 commit
-
-
Roderick Colenbrander authored
-
- 28 Feb, 2006 1 commit
-
-
Francois Gouget authored
-
- 27 Feb, 2006 1 commit
-
-
Roderick Colenbrander authored
Oliver Stieber).
-
- 24 Feb, 2006 1 commit
-
-
Francois Gouget authored
-
- 20 Feb, 2006 1 commit
-
-
Roderick Colenbrander authored
-
- 14 Feb, 2006 1 commit
-
-
Roderick Colenbrander authored
-
- 07 Feb, 2006 1 commit
-
-
Roderick Colenbrander authored
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of 32 in case the direct3d color format also has a depth of 32. As verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia) the color depth needs to be 24. This patch sets the depth to 24 and it fixes bugs in 3dmark2001 and other programs.
-
- 05 Feb, 2006 1 commit
-
-
H. Verbeet authored
-
- 04 Feb, 2006 3 commits
-
-
Vitaly Budovski authored
-
Vitaly Budovski authored
-
Vitaly Budovski authored
-
- 23 Jan, 2006 1 commit
-
-
H. Verbeet authored
D3DRS_MULTISAMPLEANTIALIAS, use GL_SUPPORT correctly.
-
- 17 Jan, 2006 1 commit
-
-
Vitaly Budovski authored
Implemented D3DRS_EDGEANTIALIAS. Implemented D3DRS_POINTSPRITEENABLE. Implemented D3DRS_MULTISAMPLEANTIALIAS.
-
- 10 Nov, 2005 1 commit
-
-
Francois Gouget authored
-