- 06 Sep, 2013 16 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Nikolay Sivov authored
user32/tests: Test to show that SendMessage/PostMessage don't force caller activation context on window thread.
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Andrew Cook authored
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Dmitry Timoshkov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
ddraw: Introduce a helper function for initializing a D3DDEVICEDESC structure from a D3DDEVICEDESC7 structure.
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Henri Verbeet authored
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Henri Verbeet authored
It's not necessarily clear to me that one is better than the other here, but this is what we returned in the old GL fixed function implementation of the D3D fixed function vertex pipe, and apparently EverQuest depends on this. This fixes a regression introduced by commit 2014141a.
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Ken Thomases authored
winemac: Add support for mouse-move and right- and middle-click events on systray icons in the Mac status bar.
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Frédéric Delanoy authored
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Marcus Meissner authored
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- 05 Sep, 2013 24 commits
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Ralf Habacker authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The surfaces are already in WINED3D_POOL_MANAGED.
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Stefan Dösinger authored
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Stefan Dösinger authored
This is the ARB equivalent to e0494afa.
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Stefan Dösinger authored
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Bruno Jesus authored
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Jacek Caban authored
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Hans Leidekker authored
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Jactry Zeng authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Rafał Mużyło authored
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Michael Stefaniuc authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
If the application actually wants to do 3D rendering on the primary surface, it should set DDSCAPS_3DDEVICE as well.
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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