- 11 Sep, 2013 11 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Piotr Caban authored
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Thomas Faber authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
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Henri Verbeet authored
The surface needs to be part of a swapchain to be flipped, but that doesn't have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check here, because ddraw_surface7_Flip() already has the correct check.
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- 10 Sep, 2013 19 commits
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Alistair Leslie-Hughes authored
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Nikolay Sivov authored
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Andrew Eikum authored
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Huw Davies authored
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Stefan Dösinger authored
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Stefan Dösinger authored
r500 does not support anything but AMD's extension depth texture formats on Windows 7. Plain surfaces work OK with the builtin formats.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Jactry Zeng authored
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Bruno Jesus authored
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Dmitry Timoshkov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location().
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Henri Verbeet authored
wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location(). It turns out this is already safe for all callers.
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Ken Thomases authored
It's fairly common in Mac keyboard layouts that, if you type a dead key twice, the second key press will both produce a non-dead character and also perpetuate the dead-key state. For example, with the U.S. layout, Option-E, E will produce "é" and Option-E, Option-E, E will produce "´é". Windows keyboard layouts don't tend to do this. The second key press produces the non-dead character and clears the dead-key state.
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André Hentschel authored
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- 09 Sep, 2013 10 commits
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Nikolay Sivov authored
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Stefan Dösinger authored
They crash the GPU driver of my r200 WinXP laptop, causing anything from a BSOD to a frozen or black screen and sometimes incorrectly set resolutions.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
wined3d: Only invalidate STATE_INDEXBUFFER for the current context in buffer_create_buffer_object().
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Andrew Eikum authored
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Andrew Eikum authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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André Hentschel authored
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