- 27 Sep, 2013 7 commits
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The eventual goal is to have a multithreaded implementation of wined3d_cs_ops and offload some processing to a different thread.
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- 26 Sep, 2013 23 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Ken Thomases authored
winemac: When programmatically focusing a window, don't generate WINDOW_LOST_FOCUS event for previously focused window. That event can confuse things if the program switches focus from A to B and then back to A and then processes events. It will get an event saying that A lost focus in Cocoa, check that A does indeed have current focus in Wine, and so switch focus away from it (to the desktop window). (It then gets an event that B lost focus, but that does nothing at that point.)
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Akihiro Sagawa authored
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Michael Stefaniuc authored
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Huw Davies authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Michael Stefaniuc authored
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André Hentschel authored
According to pecoff 8.3.
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- 25 Sep, 2013 10 commits
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Jacek Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Lu Jiashu authored
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Alistair Leslie-Hughes authored
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Rico Schüller authored
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Sebastian Lackner authored
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