- 10 Apr, 2006 40 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Huw Davies authored
-
Jason Green authored
Adds more debugging FIXME's if a specific WINED3DFMT_??? isn't supported.
-
Eric Kohl authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
Based on a patch sent by Matthew Kehrer a while ago.
-
Stefan Dösinger authored
-
James Hawkins authored
-
Eric Pouech authored
-
Ivan Gyurdiev authored
-
Ivan Gyurdiev authored
-
Ivan Gyurdiev authored
Map: D3DFMT_L16 -> GL_LUMINANCE16_EXT D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT as Raphael suggested. Also increase the returned Bpp for unknown and unhandled formats from 4 to 8 bytes - this part fixes segfault in the F.E.A.R demo. It now shows some flashy graphics before it dies again :)
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Alexander N. Sørnes authored
-
Huw Davies authored
-
Hans Leidekker authored
-
Robert Reif authored
Fix 2 bugs in the error paths of the ds3d.c test (coverity).
-
Jeff Latimer authored
-
Detlef Riekenberg authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
- Fix ref counting. - Use This->window instead of QI in NSContainer_Release.
-