- 20 Jan, 2012 18 commits
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Frédéric Delanoy authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain. It really makes no sense to do this just because a surface happens to be the current render target. In particular, this patch prevents needlessly bouncing the surface between the CPU and the GPU when the application does e.g. multiple colorkeyed blits to the current render target to draw a HUD.
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 19 Jan, 2012 22 commits
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Luca Bennati authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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Austin English authored
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Austin English authored
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Frédéric Delanoy authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Aric Stewart authored
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Hans Leidekker authored
It's no longer necessary because target paths are always normalized.
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Huw Davies authored
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Jörg Höhle authored
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Frédéric Delanoy authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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