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  28. 04 Jun, 2003 10 commits
  29. 20 May, 2003 1 commit
    • Lionel Ulmer's avatar
      - fix bug in 'Blt DEPTH_FILL' override · 8daf96c2
      Lionel Ulmer authored
      - added a lock around the flushing of a surface to the frame buffer
      - optimize texture loading my minimizing the cases where a conversion
        needs to occur and also by reusing the allocated memory
      8daf96c2
  30. 12 May, 2003 1 commit
    • Lionel Ulmer's avatar
      - separate geometry tracing in a new debug channel (ddraw_geom) · a872c781
      Lionel Ulmer authored
      - added handling for some new texturing ops
      - prepare for addition of multi-texturing
      - another way to fix the device enumeration for the reference device
      - fix compilation with some glext.h files
      - fix a bug in one texture conversion function
      - added new texture format (but still texturing problems in 3DMark2000)
      a872c781