- 02 May, 2014 15 commits
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Matteo Bruni authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Zhenbo Li authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Shader model 4 hardware should generally have real floats for everything, and FLT_MAX matches the value from the Windows drivers for that kind of hardware. OpenGL requires at least 2^10 for colors, and 2^32 for other floats.
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Huw Davies authored
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- 01 May, 2014 25 commits
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Erich E. Hoover authored
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Alex Henrie authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Alexandre Julliard authored
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Piotr Caban authored
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Huw Davies authored
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Thomas Faber authored
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Alexandre Julliard authored
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Huw Davies authored
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Jérôme Gardou authored
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Hans Leidekker authored
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