- 21 Mar, 2007 19 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vitaly Budovski authored
Move the checks for float texture formats into the correct location. This allows some Direct3D sample applications which check for any of the float formats together with D3DUSAGE_RENDERTARGET to start.
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Dmitry Timoshkov authored
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Andrew Talbot authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Chris Robinson authored
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Phil Costin authored
wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext.
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Chris Robinson authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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- 20 Mar, 2007 21 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Detlef Riekenberg authored
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Michael Stefaniuc authored
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Chris Robinson authored
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Dmitry Timoshkov authored
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Kai Blin authored
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Rob Shearman authored
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Rob Shearman authored
oleaut32: Clear the input pvar structure in VARIANT_UserUnmarshal to free the data instead of just initializing.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Jacek Caban authored
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