- 20 Nov, 2013 1 commit
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Vincent Povirk authored
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- 19 Nov, 2013 22 commits
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Detlef Riekenberg authored
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Akira Nakagawa authored
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Sebastian Lackner authored
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Michael Müller authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Andrew Eikum authored
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- 18 Nov, 2013 17 commits
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Vitaly Lipatov authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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André Hentschel authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Calling wined3d_surface_set_mem() might cause the surface container to be accessed, for example when invalidating resource locations. This would become a problem once we assume surfaces always have a container, and is pointless anyway because the surface is being destroyed.
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Henri Verbeet authored
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Piotr Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Piotr Caban authored
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Jacek Caban authored
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