- 30 Mar, 2009 24 commits
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Francois Gouget authored
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Francois Gouget authored
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Christian Costa authored
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Stefan Dösinger authored
Windows advertises it on all these formats(Nvidia Geforce 7400), and Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
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Stefan Dösinger authored
shader_select takes care of compiling the shader since we have the shader duplication infrastructure. However, there's still a motivation to skip the shader_select call if the vertex shader is dirty.
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Stefan Dösinger authored
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Stefan Dösinger authored
init_materials() doesn't exist, and I don't know what the TODO means with primitive type (the diffuse stuff is already handled properly).
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Eric Pouech authored
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Eric Pouech authored
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Paul Vriens authored
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Rob Shearman authored
rpcrt4: Free the memory allocated for the protseq and endpoint strings allocated in RpcServerUseProtseq* functions. Make a copy of the protseq string in alloc_serverprotoseq to simplify memory management in higher-level functions.
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Rob Shearman authored
However, on some buggy platforms it returns RPC_S_INVALID_ENDPOINT_FORMAT. Don't follow this behaviour our implementation of the API.
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Rob Shearman authored
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Rob Shearman authored
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Aurimas Fischer authored
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Aurimas Fischer authored
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Aurimas Fischer authored
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Aurimas Fischer authored
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Aurimas Fischer authored
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Austin English authored
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Austin English authored
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Detlef Riekenberg authored
We have the version already in the header of the winetest results.
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Detlef Riekenberg authored
We have the version already in the header of the winetest results.
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Aric Stewart authored
Checked by the IE8 install.
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- 27 Mar, 2009 16 commits
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Alexandre Julliard authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
Fix for office 2007 proofing tools installer.
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Paul Vriens authored
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Stefano Guidoni authored
mpeg3_streamsize must estimate the number of samples of an mp3 chunk. The result must be block aligned (PCM) or frame aligned (MP3).
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Rein Klazes authored
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Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
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Henri Verbeet authored
Wined3d doesn't need it since it already has the element count.
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Henri Verbeet authored
wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it. Internally we want to store some extra data, like ffp_valid. One of the later patches also stores the format desc in the declaration elements, instead of the current WINED3DDECLTYPE.
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Henri Verbeet authored
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Henri Verbeet authored
It's never used.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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