- 20 Aug, 2008 40 commits
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Gerald Pfeifer authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Austin English authored
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Vincent Povirk authored
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Roy Shea authored
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Roy Shea authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
There are also overlay backbuffers, which aren't render targets. The primarysurface and d3ddevice cap flags should be enough here.
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Stefan Dösinger authored
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Stefan Dösinger authored
If a format is not supported natively by opengl, a shader may be able to convert it. Up to now, CheckDeviceFormat had magic knowldge which GL extensions lead to which supported format. This patch adds functions that allow CheckDeviceFormat to ask the actual implementation for its capabilities.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Owen Rudge authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Hongbo Ni authored
When converting a makefile to a msvc .dsp file, if a line is ended with a back slash, it will be joined with next line. This patch changes the joining character from '\n' to a space in order to fix the bug of running MinGW32 on Windows.
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Roderick Colenbrander authored
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Detlef Riekenberg authored
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Michael Stefaniuc authored
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Roy Shea authored
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